Activity布局绘制流程(转)

Activity布局绘制流程(转)

这篇文章是承接上一篇文章(Android布局加载流程:android源码解析(十七)–>Activity布局加载流程)来写的,大家都知道Activity在Android体系中扮演者一个界面展示的角色,通过上一篇文章的分析,我们知道Activity是通过Window来控制界面的展示的,一个Window对象就是一个窗口对象,而每个Activity中都有一个相应的Window对象,所以说一个Activity对象也就可以说是一个窗口对象,而Window只是控制着界面布局文件的加载过程,那么界面布局文件的绘制流程是如何的呢?这篇文章主要就是顺着上篇文章的思路,看一下在android系统中Activity的布局文件是如何绘制的。

顺便在这里多说几句,android中所有能显示的东西都是通过Window对象实现了,无论Activity,Dialog,PopupWindow,Toast等。后期我可能也会讲一下Dialog,PopupWindow,Toast等组件的显示过程。

前面有一篇文章中我们介绍过Activity的启动流程,可参考:android源码解析之(十四)–>Activity启动流程
在执行ActivityThread的handleLauncherActivity方法中通过Window对象控制了布局文件的加载流程,而Android体系在执行Activity的onResume方法之前会回调ActivityThread的handleResumeActivity方法:

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final void handleResumeActivity(IBinder token,
boolean clearHide, boolean isForward, boolean reallyResume) {
...
if (r.window == null && !a.mFinished && willBeVisible) {
r.window = r.activity.getWindow();
View decor = r.window.getDecorView();
decor.setVisibility(View.INVISIBLE);
ViewManager wm = a.getWindowManager();
WindowManager.LayoutParams l = r.window.getAttributes();
a.mDecor = decor;
l.type = WindowManager.LayoutParams.TYPE_BASE_APPLICATION;
l.softInputMode |= forwardBit;
if (a.mVisibleFromClient) {
a.mWindowAdded = true;
wm.addView(decor, l);
}

// If the window has already been added, but during resume
// we started another activity, then don't yet make the
// window visible.
}
...
// The window is now visible if it has been added, we are not
// simply finishing, and we are not starting another activity.
if (!r.activity.mFinished && willBeVisible
&& r.activity.mDecor != null && !r.hideForNow) {
if (r.newConfig != null) {
r.tmpConfig.setTo(r.newConfig);
if (r.overrideConfig != null) {
r.tmpConfig.updateFrom(r.overrideConfig);
}
if (DEBUG_CONFIGURATION) Slog.v(TAG, "Resuming activity "
+ r.activityInfo.name + " with newConfig " + r.tmpConfig);
performConfigurationChanged(r.activity, r.tmpConfig);
freeTextLayoutCachesIfNeeded(r.activity.mCurrentConfig.diff(r.tmpConfig));
r.newConfig = null;
}
if (localLOGV) Slog.v(TAG, "Resuming " + r + " with isForward="
+ isForward);
WindowManager.LayoutParams l = r.window.getAttributes();
if ((l.softInputMode
& WindowManager.LayoutParams.SOFT_INPUT_IS_FORWARD_NAVIGATION)
!= forwardBit) {
l.softInputMode = (l.softInputMode
& (~WindowManager.LayoutParams.SOFT_INPUT_IS_FORWARD_NAVIGATION))
| forwardBit;
if (r.activity.mVisibleFromClient) {
ViewManager wm = a.getWindowManager();
View decor = r.window.getDecorView();
wm.updateViewLayout(decor, l);
}
}
r.activity.mVisibleFromServer = true;
mNumVisibleActivities++;
if (r.activity.mVisibleFromClient) {
r.activity.makeVisible();
}
}

if (!r.onlyLocalRequest) {
r.nextIdle = mNewActivities;
mNewActivities = r;
if (localLOGV) Slog.v(
TAG, "Scheduling idle handler for " + r);
Looper.myQueue().addIdleHandler(new Idler());
}
r.onlyLocalRequest = false;

// Tell the activity manager we have resumed.
if (reallyResume) {
try {
ActivityManagerNative.getDefault().activityResumed(token);
} catch (RemoteException ex) {
}
}
...
}

可以看到在在获取了Activity的Window相关参数之后执行了r.activity.makeVisible()方法,看样子这个就是Activity的显示方法,这里我们来具体看一下makeVisible方法的具体实现逻辑:

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void makeVisible() {
if (!mWindowAdded) {
ViewManager wm = getWindowManager();
wm.addView(mDecor, getWindow().getAttributes());
mWindowAdded = true;
}
mDecor.setVisibility(View.VISIBLE);
}

首先判断成员变量mWindowAdded是否为true,可以发现mWindowAdded成员变量只有在执行之后才能赋值为true,所以这里的代码的主要逻辑是该if分支只能执行一次。

这里的ViewManager对象是通过getWindowManager()方法获取的,我们来看一下getWindowManager()方法的具体实现:

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public WindowManager getWindowManager() {
return mWindowManager;
}

好吧,原来就是返回的Activity的mWindowManager的成员变量,那么这个mWindowManager的成员变量是什么时候赋值的呢?上一篇文章我们在Activity的attach方法方法中初始化了Activity的相关成员变量,这里也包括了mWindowManager,我们来看一下mWindowManager的赋值过程:

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mWindowManager = mWindow.getWindowManager();

好吧,这里的Window.getWindowManager()方法是具体如何实现的呢?

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public WindowManager getWindowManager() {
return mWindowManager;
}

那么这里的Window对象的mWindowManager成员变量是具体如何赋值的?

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public void setWindowManager(WindowManager wm, IBinder appToken, String appName,
boolean hardwareAccelerated) {
mAppToken = appToken;
mAppName = appName;
mHardwareAccelerated = hardwareAccelerated
|| SystemProperties.getBoolean(PROPERTY_HARDWARE_UI, false);
if (wm == null) {
wm = (WindowManager)mContext.getSystemService(Context.WINDOW_SERVICE);
}
mWindowManager = ((WindowManagerImpl)wm).createLocalWindowManager(this);
}

好吧,可以发现mWindowManager = ((WindowManagerImpl)vm).createLocalWindowManager(this)原来是在这里赋值的,所以一个Activity对应这一个新的Window,而这个Window对象内部会对应着一个新的WindowManager对象,我们接着往下看,那么createLoclWindowManager方法是如何实现的呢?

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public WindowManagerImpl createLocalWindowManager(Window parentWindow) {
return new WindowManagerImpl(mDisplay, parentWindow);
}

好吧,原来是new出了一个WindowManagerImpl对象,所以回到我们的Activity的makeVisible方法,ViewManager获取的是一个WindowManagerImpl对象,所以Window对象内部的WindowManager对象其实都是一个WindowManagerImpl的实例,都是而且从继承关系上可以看到:

WindowManagerImpl –> WindowManager –> ViewManager;

继续往下看:

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wm.addView(mDecor, getWindow().getAttributes());

这里的mDector成员变量,通过上一篇文章的介绍,我们知道,它是Activity的界面根View,而getWindow.getAttrbutes方法是windowManager中定义的Params内部类,该内部类定义了许多的Window类型,由于这里的vm是WindowManagerImpl的实例,我们来看一下这里的addView的具体实现:

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@Override
public void addView(@NonNull View view, @NonNull ViewGroup.LayoutParams params) {
applyDefaultToken(params);
mGlobal.addView(view, params, mDisplay, mParentWindow);
}

然后我们具体看一下mGlobal.addView方法,这里的mGlobal是一个WindowManagerGlobal的单例对象,WindowManagerGlobal是Window处理的工具类,那么WindowManagerGlobal的addView具体是如何实现的呢?

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public void addView(View view, ViewGroup.LayoutParams params,
Display display, Window parentWindow) {
...
ViewRootImpl root;
View panelParentView = null;

synchronized (mLock) {
// Start watching for system property changes.
if (mSystemPropertyUpdater == null) {
mSystemPropertyUpdater = new Runnable() {
@Override public void run() {
synchronized (mLock) {
for (int i = mRoots.size() - 1; i >= 0; --i) {
mRoots.get(i).loadSystemProperties();
}
}
}
};
SystemProperties.addChangeCallback(mSystemPropertyUpdater);
}

int index = findViewLocked(view, false);
if (index >= 0) {
if (mDyingViews.contains(view)) {
// Don't wait for MSG_DIE to make it's way through root's queue.
mRoots.get(index).doDie();
} else {
throw new IllegalStateException("View " + view
+ " has already been added to the window manager.");
}
// The previous removeView() had not completed executing. Now it has.
}

// If this is a panel window, then find the window it is being
// attached to for future reference.
if (wparams.type >= WindowManager.LayoutParams.FIRST_SUB_WINDOW &&
wparams.type <= WindowManager.LayoutParams.LAST_SUB_WINDOW) {
final int count = mViews.size();
for (int i = 0; i < count; i++) {
if (mRoots.get(i).mWindow.asBinder() == wparams.token) {
panelParentView = mViews.get(i);
}
}
}

root = new ViewRootImpl(view.getContext(), display);

view.setLayoutParams(wparams);

mViews.add(view);
mRoots.add(root);
mParams.add(wparams);
}

// do this last because it fires off messages to start doing things
try {
root.setView(view, wparams, panelParentView);
} catch (RuntimeException e) {
// BadTokenException or InvalidDisplayException, clean up.
synchronized (mLock) {
final int index = findViewLocked(view, false);
if (index >= 0) {
removeViewLocked(index, true);
}
}
throw e;
}
}

可以发现在WindowManagerGlobal中存在着三个数据列表:

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private final ArrayList<View> mViews = new ArrayList<View>();
private final ArrayList<ViewRootImpl> mRoots = new ArrayList<ViewRootImpl>();
private final ArrayList<WindowManager.LayoutParams> mParams =
new ArrayList<WindowManager.LayoutParams>();

其中mViews主要用于保存Activity的mDector也就是Activity的根View,而mRoots主要用于保存ViewRootImpl,mParams主要用于保存Window的LayoutParams,WindowManagerGlobal主要作为WindowManagerImpl的辅助方法类,用于操作View组件。

最后我们调用了root.setView方法,这个方法很重要我们就是在这里实现了我们的root与ViewRootImpl的关联的,除了实现了mDector与ViewRootImpl的相互关联,我们还调用了requestLayout方法,这里我们看一下setView方法的具体实现:

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public void setView(View view, WindowManager.LayoutParams attrs, View panelParentView) {
...
requestLayout();
...
}

可以看到,在方法体中又调用了requestLayout方法,这个方法其实就是调用执行重绘的请求,我们来看一下这个requestLayout方法具体实现:

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@Override
public void requestLayout() {
if (!mHandlingLayoutInLayoutRequest) {
checkThread();
mLayoutRequested = true;
scheduleTraversals();
}
}

可以看到这里有一个checkThread方法,这个方法是检查当前线程的方法,若当前线程非UI线程,则抛出非UI线程更新UI的错误:

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void checkThread() {
if (mThread != Thread.currentThread()) {
throw new CalledFromWrongThreadException(
"Only the original thread that created a view hierarchy can touch its views.");
}
}

相信大家平时在编程的过程中肯定会遇到过这个错误,ViewRootImpl是具体更新View的管理类,所有关于View的更新操作都是在这里执行的,自然而然的对于更新线程的检测是在这个类中添加的,一般在更新UI的时候都会调用这个方法用于检测当前执行更新UI的线程是否是UI线程,否则就会抛出这个异常。

继续回到我们的requestLayout方法,这里又调用了scheduleTraversales方法,我们来看一下这个方法的具体实现:

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void scheduleTraversals() {
if (!mTraversalScheduled) {
mTraversalScheduled = true;
mTraversalBarrier = mHandler.getLooper().getQueue().postSyncBarrier();
mChoreographer.postCallback(
Choreographer.CALLBACK_TRAVERSAL, mTraversalRunnable, null);
if (!mUnbufferedInputDispatch) {
scheduleConsumeBatchedInput();
}
notifyRendererOfFramePending();
pokeDrawLockIfNeeded();
}
}

这里mChoreographer.postCallback,内部会调用一个异步消息,用于执行mTraversalRunnable的run方法,这个mTraversalRunnable是一个Runnable对象,我们来看一下mTraversalRunnable类的定义:

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final class TraversalRunnable implements Runnable {
@Override
public void run() {
doTraversal();
}
}

在TraversalRunnable类的run方法中调用了doTraversal方法,我们来看一下这个方法的具体实现逻辑:

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void doTraversal() {
if (mTraversalScheduled) {
mTraversalScheduled = false;
mHandler.getLooper().getQueue().removeSyncBarrier(mTraversalBarrier);

if (mProfile) {
Debug.startMethodTracing("ViewAncestor");
}

performTraversals();

if (mProfile) {
Debug.stopMethodTracing();
mProfile = false;
}
}
}

好吧,其内部又回调了方法performTraversals方法,这个方法就是整个View的绘制起始方法,从这个方法开始我们的View经过大小测量,位置测量,界面绘制三个逻辑操作之后就可以展示在界面中了。

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private void performTraversals() {
...
// 执行View组件的onMeasure方法,主要用于测量View
if (!mStopped || mReportNextDraw) {
boolean focusChangedDueToTouchMode = ensureTouchModeLocally(
(relayoutResult&WindowManagerGlobal.RELAYOUT_RES_IN_TOUCH_MODE) != 0);
if (focusChangedDueToTouchMode || mWidth != host.getMeasuredWidth()
|| mHeight != host.getMeasuredHeight() || contentInsetsChanged) {
int childWidthMeasureSpec = getRootMeasureSpec(mWidth, lp.width);
int childHeightMeasureSpec = getRootMeasureSpec(mHeight, lp.height);

if (DEBUG_LAYOUT) Log.v(TAG, "Ooops, something changed! mWidth="
+ mWidth + " measuredWidth=" + host.getMeasuredWidth()
+ " mHeight=" + mHeight
+ " measuredHeight=" + host.getMeasuredHeight()
+ " coveredInsetsChanged=" + contentInsetsChanged);

// Ask host how big it wants to be
performMeasure(childWidthMeasureSpec, childHeightMeasureSpec);

// Implementation of weights from WindowManager.LayoutParams
// We just grow the dimensions as needed and re-measure if
// needs be
int width = host.getMeasuredWidth();
int height = host.getMeasuredHeight();
boolean measureAgain = false;

if (lp.horizontalWeight > 0.0f) {
width += (int) ((mWidth - width) * lp.horizontalWeight);
childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(width,
MeasureSpec.EXACTLY);
measureAgain = true;
}
if (lp.verticalWeight > 0.0f) {
height += (int) ((mHeight - height) * lp.verticalWeight);
childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(height,
MeasureSpec.EXACTLY);
measureAgain = true;
}

if (measureAgain) {
if (DEBUG_LAYOUT) Log.v(TAG,
"And hey let's measure once more: width=" + width
+ " height=" + height);
performMeasure(childWidthMeasureSpec, childHeightMeasureSpec);
}

layoutRequested = true;
}
}
}
...
// 主要用于测量View组件的位置
...
final boolean didLayout = layoutRequested && (!mStopped || mReportNextDraw);
boolean triggerGlobalLayoutListener = didLayout
|| mAttachInfo.mRecomputeGlobalAttributes;
if (didLayout) {
performLayout(lp, desiredWindowWidth, desiredWindowHeight);

// By this point all views have been sized and positioned
// We can compute the transparent area

if ((host.mPrivateFlags & View.PFLAG_REQUEST_TRANSPARENT_REGIONS) != 0) {
// start out transparent
// TODO: AVOID THAT CALL BY CACHING THE RESULT?
host.getLocationInWindow(mTmpLocation);
mTransparentRegion.set(mTmpLocation[0], mTmpLocation[1],
mTmpLocation[0] + host.mRight - host.mLeft,
mTmpLocation[1] + host.mBottom - host.mTop);

host.gatherTransparentRegion(mTransparentRegion);
if (mTranslator != null) {
mTranslator.translateRegionInWindowToScreen(mTransparentRegion);
}

if (!mTransparentRegion.equals(mPreviousTransparentRegion)) {
mPreviousTransparentRegion.set(mTransparentRegion);
mFullRedrawNeeded = true;
// reconfigure window manager
try {
mWindowSession.setTransparentRegion(mWindow, mTransparentRegion);
} catch (RemoteException e) {
}
}
}

if (DBG) {
System.out.println("======================================");
System.out.println("performTraversals -- after setFrame");
host.debug();
}
}
...
// 主要用于View的绘制过程
...
if (!cancelDraw && !newSurface) {
if (!skipDraw || mReportNextDraw) {
if (mPendingTransitions != null && mPendingTransitions.size() > 0) {
for (int i = 0; i < mPendingTransitions.size(); ++i) {
mPendingTransitions.get(i).startChangingAnimations();
}
mPendingTransitions.clear();
}

performDraw();
}
} else {
if (viewVisibility == View.VISIBLE) {
// Try again
scheduleTraversals();
} else if (mPendingTransitions != null && mPendingTransitions.size() > 0) {
for (int i = 0; i < mPendingTransitions.size(); ++i) {
mPendingTransitions.get(i).endChangingAnimations();
}
mPendingTransitions.clear();
}
}

mIsInTraversal = false;
}

可以看到在方法performTraversals方法,我们调用了performMeasure,performLayout,performDraw三个方法,这几个方法主要用于测量View组件的大小,测量View组件的位置,绘制View组件;

即:测量大小 –> 测量位置 –> 绘制组件

好吧,这里我们调用了performMeasure方法,我们先看一下performMeasure方法的具体实现:

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private void performMeasure(int childWidthMeasureSpec, int childHeightMeasureSpec) {
Trace.traceBegin(Trace.TRACE_TAG_VIEW, "measure");
try {
mView.measure(childWidthMeasureSpec, childHeightMeasureSpec);
} finally {
Trace.traceEnd(Trace.TRACE_TAG_VIEW);
}
}

可以看到在performMeasure方法中我们又调用了mView的measure方法,这里的mView就是我们一开始的Activity的mDector根组件,这里的measure方法就是调用的mDector组件的measure方法:

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public final void measure(int widthMeasureSpec, int heightMeasureSpec) {
...
onMeasure(widthMeasureSpec, heightMeasureSpec);
...
}

在View的measure方法中,又调用了onMeasure方法,由于我们的mDector对象是一个FrameLayout,所以这里的onMeasure执行的是FrameLayout的onMeasure方法:

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@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
int count = getChildCount();

final boolean measureMatchParentChildren =
MeasureSpec.getMode(widthMeasureSpec) != MeasureSpec.EXACTLY ||
MeasureSpec.getMode(heightMeasureSpec) != MeasureSpec.EXACTLY;
mMatchParentChildren.clear();

int maxHeight = 0;
int maxWidth = 0;
int childState = 0;

for (int i = 0; i < count; i++) {
final View child = getChildAt(i);
if (mMeasureAllChildren || child.getVisibility() != GONE) {
measureChildWithMargins(child, widthMeasureSpec, 0, heightMeasureSpec, 0);
final LayoutParams lp = (LayoutParams) child.getLayoutParams();
maxWidth = Math.max(maxWidth,
child.getMeasuredWidth() + lp.leftMargin + lp.rightMargin);
maxHeight = Math.max(maxHeight,
child.getMeasuredHeight() + lp.topMargin + lp.bottomMargin);
childState = combineMeasuredStates(childState, child.getMeasuredState());
if (measureMatchParentChildren) {
if (lp.width == LayoutParams.MATCH_PARENT ||
lp.height == LayoutParams.MATCH_PARENT) {
mMatchParentChildren.add(child);
}
}
}
}

// Account for padding too
maxWidth += getPaddingLeftWithForeground() + getPaddingRightWithForeground();
maxHeight += getPaddingTopWithForeground() + getPaddingBottomWithForeground();

// Check against our minimum height and width
maxHeight = Math.max(maxHeight, getSuggestedMinimumHeight());
maxWidth = Math.max(maxWidth, getSuggestedMinimumWidth());

// Check against our foreground's minimum height and width
final Drawable drawable = getForeground();
if (drawable != null) {
maxHeight = Math.max(maxHeight, drawable.getMinimumHeight());
maxWidth = Math.max(maxWidth, drawable.getMinimumWidth());
}

setMeasuredDimension(resolveSizeAndState(maxWidth, widthMeasureSpec, childState),
resolveSizeAndState(maxHeight, heightMeasureSpec,
childState << MEASURED_HEIGHT_STATE_SHIFT));

count = mMatchParentChildren.size();
if (count > 1) {
for (int i = 0; i < count; i++) {
final View child = mMatchParentChildren.get(i);
final MarginLayoutParams lp = (MarginLayoutParams) child.getLayoutParams();

final int childWidthMeasureSpec;
if (lp.width == LayoutParams.MATCH_PARENT) {
final int width = Math.max(0, getMeasuredWidth()
- getPaddingLeftWithForeground() - getPaddingRightWithForeground()
- lp.leftMargin - lp.rightMargin);
childWidthMeasureSpec = MeasureSpec.makeMeasureSpec(
width, MeasureSpec.EXACTLY);
} else {
childWidthMeasureSpec = getChildMeasureSpec(widthMeasureSpec,
getPaddingLeftWithForeground() + getPaddingRightWithForeground() +
lp.leftMargin + lp.rightMargin,
lp.width);
}

final int childHeightMeasureSpec;
if (lp.height == LayoutParams.MATCH_PARENT) {
final int height = Math.max(0, getMeasuredHeight()
- getPaddingTopWithForeground() - getPaddingBottomWithForeground()
- lp.topMargin - lp.bottomMargin);
childHeightMeasureSpec = MeasureSpec.makeMeasureSpec(
height, MeasureSpec.EXACTLY);
} else {
childHeightMeasureSpec = getChildMeasureSpec(heightMeasureSpec,
getPaddingTopWithForeground() + getPaddingBottomWithForeground() +
lp.topMargin + lp.bottomMargin,
lp.height);
}

child.measure(childWidthMeasureSpec, childHeightMeasureSpec);
}
}
}

可以看到这里调用了一个循环逻辑,获取该View的所有子View,并执行所有子View的measure方法,这样又回到View的measure方法,这样经过一系列的循环遍历过程,如果是ViewGroup就会调用其ViewGroup的onMeasure方法,若果是View组件就会调用View的onMeasure方法,我们来看一下View的onMeasure方法:

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protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
setMeasuredDimension(getDefaultSize(getSuggestedMinimumWidth(), widthMeasureSpec),
getDefaultSize(getSuggestedMinimumHeight(), heightMeasureSpec));
}

可以看到这个方法中调用了setMeasuredDimension方法:

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protected final void setMeasuredDimension(int measuredWidth, int measuredHeight) {
boolean optical = isLayoutModeOptical(this);
if (optical != isLayoutModeOptical(mParent)) {
Insets insets = getOpticalInsets();
int opticalWidth = insets.left + insets.right;
int opticalHeight = insets.top + insets.bottom;

measuredWidth += optical ? opticalWidth : -opticalWidth;
measuredHeight += optical ? opticalHeight : -opticalHeight;
}
setMeasuredDimensionRaw(measuredWidth, measuredHeight);
}

好吧,方法体里面又调用了setMeasuredDimensionRaw方法:

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private void setMeasuredDimensionRaw(int measuredWidth, int measuredHeight) {
mMeasuredWidth = measuredWidth;
mMeasuredHeight = measuredHeight;

mPrivateFlags |= PFLAG_MEASURED_DIMENSION_SET;
}

这样把View组件即其子View的大小测量出来了,并且保存在了成员变量mMeasuredWith和mMeasuredHeight中。

继续回到我们的performTransles方法,然后我们继续看performLayout方法:

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private void performLayout(WindowManager.LayoutParams lp, int desiredWindowWidth,
int desiredWindowHeight) {
mLayoutRequested = false;
mScrollMayChange = true;
mInLayout = true;

final View host = mView;
if (DEBUG_ORIENTATION || DEBUG_LAYOUT) {
Log.v(TAG, "Laying out " + host + " to (" +
host.getMeasuredWidth() + ", " + host.getMeasuredHeight() + ")");
}

Trace.traceBegin(Trace.TRACE_TAG_VIEW, "layout");
try {
host.layout(0, 0, host.getMeasuredWidth(), host.getMeasuredHeight());

mInLayout = false;
int numViewsRequestingLayout = mLayoutRequesters.size();
if (numViewsRequestingLayout > 0) {
// requestLayout() was called during layout.
// If no layout-request flags are set on the requesting views, there is no problem.
// If some requests are still pending, then we need to clear those flags and do
// a full request/measure/layout pass to handle this situation.
ArrayList<View> validLayoutRequesters = getValidLayoutRequesters(mLayoutRequesters,
false);
if (validLayoutRequesters != null) {
// Set this flag to indicate that any further requests are happening during
// the second pass, which may result in posting those requests to the next
// frame instead
mHandlingLayoutInLayoutRequest = true;

// Process fresh layout requests, then measure and layout
int numValidRequests = validLayoutRequesters.size();
for (int i = 0; i < numValidRequests; ++i) {
final View view = validLayoutRequesters.get(i);
Log.w("View", "requestLayout() improperly called by " + view +
" during layout: running second layout pass");
view.requestLayout();
}
measureHierarchy(host, lp, mView.getContext().getResources(),
desiredWindowWidth, desiredWindowHeight);
mInLayout = true;
host.layout(0, 0, host.getMeasuredWidth(), host.getMeasuredHeight());

mHandlingLayoutInLayoutRequest = false;

// Check the valid requests again, this time without checking/clearing the
// layout flags, since requests happening during the second pass get noop'd
validLayoutRequesters = getValidLayoutRequesters(mLayoutRequesters, true);
if (validLayoutRequesters != null) {
final ArrayList<View> finalRequesters = validLayoutRequesters;
// Post second-pass requests to the next frame
getRunQueue().post(new Runnable() {
@Override
public void run() {
int numValidRequests = finalRequesters.size();
for (int i = 0; i < numValidRequests; ++i) {
final View view = finalRequesters.get(i);
Log.w("View", "requestLayout() improperly called by " + view +
" during second layout pass: posting in next frame");
view.requestLayout();
}
}
});
}
}

}
} finally {
Trace.traceEnd(Trace.TRACE_TAG_VIEW);
}
mInLayout = false;
}

可以看到在方法体中,我们看到该方法执行了layout方法,我们看一下该layout方法的实现:

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public void layout(int l, int t, int r, int b) {
if ((mPrivateFlags3 & PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT) != 0) {
onMeasure(mOldWidthMeasureSpec, mOldHeightMeasureSpec);
mPrivateFlags3 &= ~PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT;
}

int oldL = mLeft;
int oldT = mTop;
int oldB = mBottom;
int oldR = mRight;

boolean changed = isLayoutModeOptical(mParent) ?
setOpticalFrame(l, t, r, b) : setFrame(l, t, r, b);

if (changed || (mPrivateFlags & PFLAG_LAYOUT_REQUIRED) == PFLAG_LAYOUT_REQUIRED) {
onLayout(changed, l, t, r, b);
mPrivateFlags &= ~PFLAG_LAYOUT_REQUIRED;

ListenerInfo li = mListenerInfo;
if (li != null && li.mOnLayoutChangeListeners != null) {
ArrayList<OnLayoutChangeListener> listenersCopy =
(ArrayList<OnLayoutChangeListener>)li.mOnLayoutChangeListeners.clone();
int numListeners = listenersCopy.size();
for (int i = 0; i < numListeners; ++i) {
listenersCopy.get(i).onLayoutChange(this, l, t, r, b, oldL, oldT, oldR, oldB);
}
}
}

mPrivateFlags &= ~PFLAG_FORCE_LAYOUT;
mPrivateFlags3 |= PFLAG3_IS_LAID_OUT;
}

可以看到这个方法体中执行了onLayout方法,这个方法就是具体执行测量位置的方法了,由于我们的mDector是一个FrameLayout,所以跟measure类似的,我们看一下FrameLayout的onLayout方法的实现:

我们看到我们定义了一个循环逻辑,获取所有的validLayoutRequesters也就是需要执行Layout方法的View的集合,通过循环执行view的requestLayout方法。这里我们来看一下requestLayout方法的具体实现:

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@Override
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
layoutChildren(left, top, right, bottom, false /* no force left gravity */);
}

可以看到这里调用了layoutChildren方法,让我们来看一下layoutChildren方法的实现:

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void layoutChildren(int left, int top, int right, int bottom,
boolean forceLeftGravity) {
final int count = getChildCount();

final int parentLeft = getPaddingLeftWithForeground();
final int parentRight = right - left - getPaddingRightWithForeground();

final int parentTop = getPaddingTopWithForeground();
final int parentBottom = bottom - top - getPaddingBottomWithForeground();

for (int i = 0; i < count; i++) {
final View child = getChildAt(i);
if (child.getVisibility() != GONE) {
final LayoutParams lp = (LayoutParams) child.getLayoutParams();

final int width = child.getMeasuredWidth();
final int height = child.getMeasuredHeight();

int childLeft;
int childTop;

int gravity = lp.gravity;
if (gravity == -1) {
gravity = DEFAULT_CHILD_GRAVITY;
}

final int layoutDirection = getLayoutDirection();
final int absoluteGravity = Gravity.getAbsoluteGravity(gravity, layoutDirection);
final int verticalGravity = gravity & Gravity.VERTICAL_GRAVITY_MASK;

switch (absoluteGravity & Gravity.HORIZONTAL_GRAVITY_MASK) {
case Gravity.CENTER_HORIZONTAL:
childLeft = parentLeft + (parentRight - parentLeft - width) / 2 +
lp.leftMargin - lp.rightMargin;
break;
case Gravity.RIGHT:
if (!forceLeftGravity) {
childLeft = parentRight - width - lp.rightMargin;
break;
}
case Gravity.LEFT:
default:
childLeft = parentLeft + lp.leftMargin;
}

switch (verticalGravity) {
case Gravity.TOP:
childTop = parentTop + lp.topMargin;
break;
case Gravity.CENTER_VERTICAL:
childTop = parentTop + (parentBottom - parentTop - height) / 2 +
lp.topMargin - lp.bottomMargin;
break;
case Gravity.BOTTOM:
childTop = parentBottom - height - lp.bottomMargin;
break;
default:
childTop = parentTop + lp.topMargin;
}

child.layout(childLeft, childTop, childLeft + width, childTop + height);
}
}
}

跟measure类似的,这里也是遍历执行View的layout方法,若是ViewGroup则执行具体的ViewGroup的layout方法,若是View,则执行View的layout方法,好吧,我们看一下View的layout的具体实现逻辑:

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public void layout(int l, int t, int r, int b) {
if ((mPrivateFlags3 & PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT) != 0) {
onMeasure(mOldWidthMeasureSpec, mOldHeightMeasureSpec);
mPrivateFlags3 &= ~PFLAG3_MEASURE_NEEDED_BEFORE_LAYOUT;
}

int oldL = mLeft;
int oldT = mTop;
int oldB = mBottom;
int oldR = mRight;

boolean changed = isLayoutModeOptical(mParent) ?
setOpticalFrame(l, t, r, b) : setFrame(l, t, r, b);

if (changed || (mPrivateFlags & PFLAG_LAYOUT_REQUIRED) == PFLAG_LAYOUT_REQUIRED) {
onLayout(changed, l, t, r, b);
mPrivateFlags &= ~PFLAG_LAYOUT_REQUIRED;

ListenerInfo li = mListenerInfo;
if (li != null && li.mOnLayoutChangeListeners != null) {
ArrayList<OnLayoutChangeListener> listenersCopy =
(ArrayList<OnLayoutChangeListener>)li.mOnLayoutChangeListeners.clone();
int numListeners = listenersCopy.size();
for (int i = 0; i < numListeners; ++i) {
listenersCopy.get(i).onLayoutChange(this, l, t, r, b, oldL, oldT, oldR, oldB);
}
}
}

mPrivateFlags &= ~PFLAG_FORCE_LAYOUT;
mPrivateFlags3 |= PFLAG3_IS_LAID_OUT;
}

这样经过layout方法,如果是View组件的话就已经将View组件的位置信息计算出来并保存在对象的成员变量中。

好吧,经过了测量大小与测量位置的逻辑之后,我们最后看一下performTraversals方法中的performDraw方法,这个方法的作用就是执行View组件的绘制逻辑了。

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private void performDraw() {
...
draw(fullRedrawNeeded);
...
}

可以看到这里调用了ViewRootImpl的draw方法,然后我们看一下draw方法的实现:

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private void draw(boolean fullRedrawNeeded) {
...
if (!drawSoftware(surface, mAttachInfo, xOffset, yOffset, scalingRequired, dirty)) {
return;
}
...
}

可以看到这里又调用了drawSoftware方法,看名字这里应该就是调用执行绘制的方法:

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private boolean drawSoftware(Surface surface, AttachInfo attachInfo, int xoff, int yoff,
boolean scalingRequired, Rect dirty) {

...
mView.draw(canvas);
...
return true;
}

可以看到这里调用了mView的draw方法,这里的mView是我们的mDector,好吧,看一下draw方法的具体实现:

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public void draw(Canvas canvas) {
final int privateFlags = mPrivateFlags;
final boolean dirtyOpaque = (privateFlags & PFLAG_DIRTY_MASK) == PFLAG_DIRTY_OPAQUE &&
(mAttachInfo == null || !mAttachInfo.mIgnoreDirtyState);
mPrivateFlags = (privateFlags & ~PFLAG_DIRTY_MASK) | PFLAG_DRAWN;

/*
* Draw traversal performs several drawing steps which must be executed
* in the appropriate order:
*
* 1. Draw the background
* 2. If necessary, save the canvas' layers to prepare for fading
* 3. Draw view's content
* 4. Draw children
* 5. If necessary, draw the fading edges and restore layers
* 6. Draw decorations (scrollbars for instance)
*/

// Step 1, draw the background, if needed
int saveCount;

if (!dirtyOpaque) {
drawBackground(canvas);
}

// skip step 2 & 5 if possible (common case)
final int viewFlags = mViewFlags;
boolean horizontalEdges = (viewFlags & FADING_EDGE_HORIZONTAL) != 0;
boolean verticalEdges = (viewFlags & FADING_EDGE_VERTICAL) != 0;
if (!verticalEdges && !horizontalEdges) {
// Step 3, draw the content
if (!dirtyOpaque) onDraw(canvas);

// Step 4, draw the children
dispatchDraw(canvas);

// Overlay is part of the content and draws beneath Foreground
if (mOverlay != null && !mOverlay.isEmpty()) {
mOverlay.getOverlayView().dispatchDraw(canvas);
}

// Step 6, draw decorations (foreground, scrollbars)
onDrawForeground(canvas);

// we're done...
return;
}

/*
* Here we do the full fledged routine...
* (this is an uncommon case where speed matters less,
* this is why we repeat some of the tests that have been
* done above)
*/

boolean drawTop = false;
boolean drawBottom = false;
boolean drawLeft = false;
boolean drawRight = false;

float topFadeStrength = 0.0f;
float bottomFadeStrength = 0.0f;
float leftFadeStrength = 0.0f;
float rightFadeStrength = 0.0f;

// Step 2, save the canvas' layers
int paddingLeft = mPaddingLeft;

final boolean offsetRequired = isPaddingOffsetRequired();
if (offsetRequired) {
paddingLeft += getLeftPaddingOffset();
}

int left = mScrollX + paddingLeft;
int right = left + mRight - mLeft - mPaddingRight - paddingLeft;
int top = mScrollY + getFadeTop(offsetRequired);
int bottom = top + getFadeHeight(offsetRequired);

if (offsetRequired) {
right += getRightPaddingOffset();
bottom += getBottomPaddingOffset();
}

final ScrollabilityCache scrollabilityCache = mScrollCache;
final float fadeHeight = scrollabilityCache.fadingEdgeLength;
int length = (int) fadeHeight;

// clip the fade length if top and bottom fades overlap
// overlapping fades produce odd-looking artifacts
if (verticalEdges && (top + length > bottom - length)) {
length = (bottom - top) / 2;
}

// also clip horizontal fades if necessary
if (horizontalEdges && (left + length > right - length)) {
length = (right - left) / 2;
}

if (verticalEdges) {
topFadeStrength = Math.max(0.0f, Math.min(1.0f, getTopFadingEdgeStrength()));
drawTop = topFadeStrength * fadeHeight > 1.0f;
bottomFadeStrength = Math.max(0.0f, Math.min(1.0f, getBottomFadingEdgeStrength()));
drawBottom = bottomFadeStrength * fadeHeight > 1.0f;
}

if (horizontalEdges) {
leftFadeStrength = Math.max(0.0f, Math.min(1.0f, getLeftFadingEdgeStrength()));
drawLeft = leftFadeStrength * fadeHeight > 1.0f;
rightFadeStrength = Math.max(0.0f, Math.min(1.0f, getRightFadingEdgeStrength()));
drawRight = rightFadeStrength * fadeHeight > 1.0f;
}

saveCount = canvas.getSaveCount();

int solidColor = getSolidColor();
if (solidColor == 0) {
final int flags = Canvas.HAS_ALPHA_LAYER_SAVE_FLAG;

if (drawTop) {
canvas.saveLayer(left, top, right, top + length, null, flags);
}

if (drawBottom) {
canvas.saveLayer(left, bottom - length, right, bottom, null, flags);
}

if (drawLeft) {
canvas.saveLayer(left, top, left + length, bottom, null, flags);
}

if (drawRight) {
canvas.saveLayer(right - length, top, right, bottom, null, flags);
}
} else {
scrollabilityCache.setFadeColor(solidColor);
}

// Step 3, draw the content
if (!dirtyOpaque) onDraw(canvas);

// Step 4, draw the children
dispatchDraw(canvas);

// Step 5, draw the fade effect and restore layers
final Paint p = scrollabilityCache.paint;
final Matrix matrix = scrollabilityCache.matrix;
final Shader fade = scrollabilityCache.shader;

if (drawTop) {
matrix.setScale(1, fadeHeight * topFadeStrength);
matrix.postTranslate(left, top);
fade.setLocalMatrix(matrix);
p.setShader(fade);
canvas.drawRect(left, top, right, top + length, p);
}

if (drawBottom) {
matrix.setScale(1, fadeHeight * bottomFadeStrength);
matrix.postRotate(180);
matrix.postTranslate(left, bottom);
fade.setLocalMatrix(matrix);
p.setShader(fade);
canvas.drawRect(left, bottom - length, right, bottom, p);
}

if (drawLeft) {
matrix.setScale(1, fadeHeight * leftFadeStrength);
matrix.postRotate(-90);
matrix.postTranslate(left, top);
fade.setLocalMatrix(matrix);
p.setShader(fade);
canvas.drawRect(left, top, left + length, bottom, p);
}

if (drawRight) {
matrix.setScale(1, fadeHeight * rightFadeStrength);
matrix.postRotate(90);
matrix.postTranslate(right, top);
fade.setLocalMatrix(matrix);
p.setShader(fade);
canvas.drawRect(right - length, top, right, bottom, p);
}

canvas.restoreToCount(saveCount);

// Overlay is part of the content and draws beneath Foreground
if (mOverlay != null && !mOverlay.isEmpty()) {
mOverlay.getOverlayView().dispatchDraw(canvas);
}

// Step 6, draw decorations (foreground, scrollbars)
onDrawForeground(canvas);
}

整个View的绘制流程还是比较清楚的,整个执行逻辑还有相应的注释,一共大概需要六步,并且在执行draw方法的过程中,如果包含子View,那么也会执行子View的draw方法,好吧,经过这样一系列的执行逻辑之后,mDector以及子View就被绘制出来了。

总结:

  • Activity执行onResume之后再ActivityThread中执行Activity的makeVisible方法。

  • View的绘制流程包含了测量大小,测量位置,绘制三个流程;

  • Activty的界面绘制是从mDector即根View开始的,也就是从mDector的测量大小,测量位置,绘制三个流程;

  • View体系的绘制流程是从ViewRootImpl的performTraversals方法开始的;

  • View的测量大小流程:performMeasure –> measure –> onMeasure等方法;

  • View的测量位置流程:performLayout –> layout –> onLayout等方法;

  • View的绘制流程:onDraw等方法;

  • View组件的绘制流程会在onMeasure,onLayout以及onDraw方法中执行分发逻辑,也就是在onMeasure同时执行子View的测量大小逻辑,在onLayout中同时执行子View的测量位置逻辑,在onDraw中同时执行子View的绘制逻辑;

  • Activity中都对应这个一个Window对象,而每一个Window对象都对应着一个新的WindowManager对象(WindowManagerImpl实例);

另外对android源码解析方法感兴趣的可参考我的:

android源码解析之(一)–>android项目构建过程

android源码解析之(二)–>异步消息机制

android源码解析之(三)–>异步任务AsyncTask

android源码解析之(四)–>HandlerThread

android源码解析之(五)–>IntentService

android源码解析之(六)–>Log

android源码解析之(七)–>LruCache

android源码解析之(八)–>Zygote进程启动流程

android源码解析之(九)–>SystemServer进程启动流程

android源码解析之(十)–>Launcher启动流程

android源码解析之(十一)–>应用进程启动流程

android源码解析之(十二)–>系统启动并解析Manifest的流程

android源码解析之(十三)–>apk安装流程

android源码解析之(十四)–>Activity启动流程

android源码解析之(十五)–>Activity销毁流程

android源码解析(十六)–>应用进程Context创建流程

android源码解析(十七)–>Activity布局加载流程

发布于

2022-08-06

更新于

2022-08-06

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